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Saint Petersburg

JUNE 30, 2018

THE MAIN COMPUTER GRAPHICS EVENT FOR PROFESSIONALS IN RUSSIA AND CIS

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PARTNERS NEWS

«CG EVENT» IS, PRIMARILY, THE MEETING POINT.

The Meeting Point for all those who are involved professionally into computer graphics business processes or are merely interested in digital art. We all know — face to face discussions are far more effective than any kind of online communication (although those can be bloody effective nowadays). CG EVENT was born and is held every year to unite all Russian professionals and enthusiasts of computer graphics. Two days, thousands of people, tough schedule and hundred of cool CG-names on our stage.

MOREOVER, CG EVENT MEANS:

INFORMATION

Information. Scientific program of the conference presents reports and speeches on the most topical issues. Herewith they are not necessarily devoted to technological aspects of production but intended to cover both technical and creative aspects of the process. Round table discussions on the topical issues, section for developers, presentations of Russian and foreign artists, demonstration and discussion of works – all these aspects are included into the conference program. Exhibition digest, reports of the studios about their technologies, master-classes of known artists are united under the sign of Information. Get it, use it.

COMMUNICATIONS

Yes, the conference means new information, expertise and skills. But not only this — primarily, it’s the interactive communication. Frankly speaking, with all your load and schedule, tell us — when it happened last time? Meeting your old colleagues, sharing the news and cg-gossips, getting new acquaintances, meeting legends of the industry, seen before only on the webpages of famous studios? This can be the best weekend in the whole year, full of information, new stuff, lots of people and real interaction with famous masters. Move your assets, put away keyboeard and mouse  for 48 hours and come. And — really — it is much better than the weekend cinema you planned.

CAREER

Job. If you want to find a good job in the sphere of computer graphics or take part in an interesting project, then it is obvious that you need to communicate with necessary people rather than rush to the recruiting agency. Employment issue is the symbol of time and at the conference you may find essential contacts. On the contrary, if you urgently need fresh blood people for the project you should also come. They are here.

PROJECTS

Projects. Everybody looks thrilled and amazed when we start to reveal the secrets of how the masterpieces of CG are developed. Most famous pictures, best CG-studios and top masters of the industry show you the backside of the process. Top-notch projects are welcome to tell their stories as well.

IDEAS

Ideas. Implicit but nevertheless the main idea of the conference — Exchanging Ideas. CG EVENT is the place where you can present yours and evaluate ideas of other people according to the merit. Exchange of creative, technical, crazy and merely human concepts and thoughts

WAVE-PARTICLE DUALITY

Symbiosis. We are not limited to technical only or only to creative aspect of computer graphics. The Conference’s idea is to denominate numerous parallels arising in the process of digital form creation. Interaction of 2D and 3D. Digital and analogue method. Drawing board and brush. Modeling and sculpture. Cinema and games. Customer and contractor.

OUR MISSION

OUR FORMAT

OUR AREAS

OUR AUDIENCE

LAST PROGRAM UPDATES:

  • Фантастические твари: Преступление Грин-де-Вальда

      Андрей Савинский. Compositor. Framestore. London Блокбастерная часть на CG EVENT будет представлена прежде всего проектом «Фантастические твари: Преступление Грин-де-Вальда«, который выйдет на экраны только в ноябре.
  • CG-Скульптура VS Классическая школа – остаться должен только один!

      Дмитрий Кононенко.  3D Artist. Майл.ру В связи с быстрым развитие технологии СG-скульптинга задаёшься вопросом, остается ли место в нашем мире для классических скульптуры.
  • Видеопродакшен на игровом движке — рил или анрил?

      Чуев Антон, Шестой Отдел Mail.Ru Балаган, Real-Time Magic Создание трейлеров для игр — наша главная специализация. Мы занимаемся этим более 5 лет. Зачастую приходится воссоздавать визуальную часть целого куска игры, которая ещё даже не готова. А порой даже сама игра ещё «на бумаге»,
  • Polybrush 3.0: Teya — впервые на большом экране!

      Арсений Кораблев. Сg-художник и программист, создатель Polybrush. Возможно, вы раньше слышали о создании 3d редактора в одиночку каким-то нашим художником. Делать творческий проект одному или небольшой командой очень интересно, все когда-то с этого начиналось.
  • Нейросети в обработке видео: Мифы и реальность

    Дмитрий Ватолин. Проект VQMT3D В последнее время вдохновляющие новости о новых фантастических достижениях нейросетей регулярно раздаются из каждого чайника. 
  • Больше рендеров хороших и быстрых: разнообразие решений для рендеринга

      Дмитрий Чехлов. Художник по освещению и затенению, автор книги «Визуализация в Autodesk Maya: mental ray» Как мы разбирались в горах технологий и не сошли с ума?! Однажды, сидя в нашем уютном офисе и обсуждая с девочками вопросы визуализации и технологий, меня озадачили вопросом. Почему...

LOOK AT FULL PROGRAMM (in Russian)

OUR PARTICIPANTS:

  • FILM INDUSTRY

  • COMMERCIALS

  • GAME DEV

  • ARCH VIZ

  • ANIMATION

  • TV

  • EDUCATION

  • CG MANIACS

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VENUE: Saint Petersburg. Polytechnics Univercity

OUR PARTNERS:

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TECHNO PARTNERS:

INFORMATIONAL PARTNERS:

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CONTACTS:

Send all your questions to enquiries@cgevent.ru. Our social contacts are:

Работа на jobs.cgevent.ru