Chaos Group and Cinema 4D What’s Сooking?
Fabio Palvelli. Community Manager. Chaos Group
Все тайное становится когда-то явным. V-Ray for Cinema 4D теперь официальный член команды бойцов Chaos Group.
И представит его человек бешеной энергии, чудовищной харизмы и бесконечного обаяния — Fabio Palvelli. Основатель крупнейшей на планете конференции по архвизу d2 Conference, стендап-комик, ютюбер и актер.
А рассказать будет чего:
GPU + CPU RENDERING
Optimized CPU rendering in V-Ray for Cinema 4D provides all-new speeds, plus enjoy blazing-fast GPU rendering for previews and final-frame renders. V-Ray’s feature-full production toolset delivers high-quality, physically accurate images and animation.
V-Ray’s automated sampling with variance-based adaptive ray-tracing offers dramatically improved workflow and eliminates the need for fine-tuning complex settings. Just choose the GI engine type, render time — and render! And enjoy the instant feedback via V-Ray’s progressive rendering.
ACCURATE LIGHTING & GLOBAL ILLUMINATION
V-Ray uses physically accurate ray tracing to precisely calculate lights and real-world reflected lights and global illumination. Choose from precise path tracing, approximate — or use a hybrid of both.
PHYSICALLY BASED MATERIALS
V-Ray for Cinema 4D offers real-world and multi-layered BRDFs for the creation of physically accurate materials. V-Ray’s special BRFD materials give you access to all the tools you could need.
V-Ray’s real-world camera system lets artists work like photographers to achieve realistic depth-of-field and cinematic motion blur. You can also output to virtual reality with the VR 360 stereo camera.
NEW UV MANAGER & TRIPLANAR MAPPING
The new UV manager brings UV channels to Cinema 4D, allowing artists to use unlimited UVs per shader for complete UV-mapping control. Or, use Triplanar mapping for texturing without UVs.
POWERFUL PROXY OBJECTS & INSTANCING
V-Ray Proxy objects replace complex scene geometry and load only at render time. And for added realism, you can add random material variations to V-Ray Proxy objects and render instances.
NEW SKY MODELS & FASTER VOLUME RENDERING
V-Ray offers several sky models for the realistic lighting of scenes — including Hosek sky with atmospheric haze. Volumetric environment fog now renders even faster to help you quickly generate clouds, volume lights and more.
MAXON HAIR, FUR & GRASS SUPPORT
V-Ray for Cinema 4D supports Maxon Hair via V-Ray’s memory-efficient hair procedurals, as well as V-RayFur. The V-Ray Hair BRDF also provides physically accurate hair shading for great-looking results.
NEW VFB: LUT CONTROL, DENOISER & LENS EFFECTS
The advanced V-Ray Frame Buffer offers high-level tools including color correction, exposure, white balance, LUT support, V-Ray Lens Effects and the VRayDenoiser, and is available on both Windows and MacOS.
REAL-TIME CLIPPER & RENDER-TIME BOOLEANS
V-Ray boasts a real-time clipper allowing you to cut geometry — even proxies, multiple times — and offers an option to use custom geometry for Booleans. Architectural section renderings are now a breeze!
EXTENDED RENDER ELEMENTS & ID PASSES
V-Ray offers an extensive set of render elements and object/material ID selection channels via its multipass feature for professional post-production pipelines. Rendering lights on separate layers is also supported.
V-RAY DISTRIBUTED RENDERING
With V-Ray’s Distributed Rendering, you can use the power of multiple machines working together to render images even faster.
Fabio Palvelli is an Italian designer, speaker, university lecturer and business consultant. He gained a BA in Architecture from the South Bank University in London and a Master degree in Building Science from the Technical Univerity in Vienna. He co-founded the d2Conference in 2013. To date it is the largest conference related to Architectural Visualization on the planet. On top of this, he is currently part of the Chaos Group team, the makers of leading industry software V-Ray. He is a Cinema 4D user and enthusiast. Fabio shares his knowledge on Youtube every week making videos related to the business and strategic side of running a design company.
| _CG EVENT MOSCOW 2018, Chaos Group, Motion Design, Rendering